New image for Portfolio

Hre’s my latest creation.  This was created and rendered in 3D Studio Max 8.  The scene polygon count is 3,178.  I was thinking of adding some debris to “finish it off”…maybe some on the shelf, behind the monitor, and maybe a little on the floor…I’m not sure yet.  The one thing I am sure of is that it’s not the greatest since sliced bread, but it is some of my best work to date.  I know, I suck…but I see myself improving slowly.  For now, I consider it done.

Old Space Station Corridor

Wow, it’s been forever!

It’s been forever since my last post…well over 2 months anyway.  I’ve been trying to get through some of my higher level classes (only 3 more to go once I’ve finished the last 3 weeks of my current classes).

I don’t really have much to report back yet.  I’ll have something in less than a week, I hope. While I’ve been away, I did find a pretty cool website for continuing my education after I get my Bachelor’s Degree.

http://www.gameinstitute.com/

Some of the stuff that the Game Institute teaches are:  C++ and DirectX Programming, 3D Studio Max Artwork, Game Math, AI, and Game Physics.

I know I said I wanted to get my Master’s Degree (and I still do), but this Game Institute offers some good training in the actual development of games.  Of particular interest is the 3D Studio Max courses.  I can hold my own, but I still want to get better in that area.  My Master’s Degree would be more focused to running a Game Studio, and not actually focused on making any game assets.  In a perfect world, I’d like to do both.  I’m probably just dreaming…