Baby Steps

Since the idea is to start on small projects first and work my way up to bigger and more lucrative projects, I decided to create some content packs for the Torque Game Engine. I’m currently putting my first one together, making sure that each model is professionally complete with LoDs and collisions for players and projectiles, and that shaders are in effect when these assets are used in the Torque Game Engine Advanced. All of it needs to be plug-n-play, drop it in your game and it just works, out-of-the-box experience, whatever you want to call it.

After this content pack, I already have my second content pack laid out, so I’ll just jump right into my next one. My goal is to get some kind of revenue streams in place, even if it isn’t much, so that I can start my indie game studio proper. I’m sure that I won’t be able to find too many developers who will work for free, so I need to be able to offer them something…anything.

We’ll see how things play out. I emailed Garage Games yesterday, requesting more information in regards to content pack publishing. I haven’t heard back yet, but I’m sure they are very busy, so it may take a little while to get a reply.

If I can’t get it published through them, well… I can sell it myself and chaulk it up as a learning experience… plus I get to keep my developer’s abilities sharp.

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