<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.6.2" -->
<rss version="0.92">
<channel>
	<title>D3 - DoomSayer's Dev Diary</title>
	<link>http://devdiary.doomlab.com</link>
	<description>An Independent Game Developer's Diary</description>
	<lastBuildDate>Fri, 28 Nov 2008 06:07:54 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Game Law: So, What&#8217;s the Dealio?</title>
		<description>Anything involving the business side of game development interests me.  I like to be well informed of the inner workings of the industry. That's why when veteran lawyer Buscaglia discusses how developers should work with publishers on a contract - urging active, intelligent negotiation at all times - I ...</description>
		<link>http://devdiary.doomlab.com/2008/11/26/game-law-so-whats-the-dealio/</link>
			</item>
	<item>
		<title>Controversy In The Classroom: Whose IP Is It Anyway?</title>
		<description>Here is an article from Gamasutra that can ultimately effect all past, current, and potential game development students.  I went through DeVry's Game &#38; Simulation Programming cirriculum, so I have a vested interest in the outcome of this controversy.  Basically, the article states that certain game development schools are saying ...</description>
		<link>http://devdiary.doomlab.com/2008/11/20/controversy-in-the-classroom-whose-ip-is-it-anyway/</link>
			</item>
	<item>
		<title>Baby Steps</title>
		<description>Since the idea is to start on small projects first and work my way up to bigger and more lucrative projects, I decided to create some content packs for the Torque Game Engine.  I'm currently putting my first one together, making sure that each model is professionally complete with ...</description>
		<link>http://devdiary.doomlab.com/2008/11/13/baby-steps/</link>
			</item>
	<item>
		<title>Opinion: How To Hire Good Game Designers</title>
		<description>Article by:  Codemaster's Principle Designer, Phil O'Connor

I have the incredible fortune of being paid to design games. I consider this a privilege, the result of some luck, but at the same time, it’s something I worked for years at achieving. I wanted to be a game designer from a very ...</description>
		<link>http://devdiary.doomlab.com/2008/10/03/opinion-how-to-hire-good-game-designers/</link>
			</item>
	<item>
		<title>Another addition to my Demo Reel!</title>
		<description>Well, I've been busy working on a few of my classes.  I graduate at the end of this semester (all that I have left to do is complete the Senior Project).  In between my classes, I've been trying to strengthen my Demo Reel with some better images.  ...</description>
		<link>http://devdiary.doomlab.com/2008/07/26/another-addition-to-my-demo-reel/</link>
			</item>
</channel>
</rss>
